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The Feywild Village Starter Set laid out on moss at the base of a tree: a small tower, cottages, a stone bridge, a well and market stalls

Feywild Villages

Where a trace of Gemnix crosses into your world

A Feywild Village is a tiny settlement you build outdoors — in a garden corner, a planter or on a windowsill. You choose the spot, tell the story, tend it through the seasons, and take it home again when you are done.

What they are

A story you can visit

In Gemnix Terra, gems wake in quiet places. Sometimes a trace of that power slips across into our world — and where it lands, a village grows. Building one is how a family keeps the story going between games, books and screens.

  • Start with a spot, not a shopping list

    A shaded corner, a planter or a windowsill is enough. The first decision is where the trace came through.

  • Build light and build removable

    Everything rests on the surface or on its own base. No digging, no fixing to living trees, nothing left behind.

  • Tend it through the seasons

    Villages change. Straighten what shifts, lift pieces before storms and mowing, and add one line of story each visit.

Build a village

Step-by-step guides for every kind of space

Each guide lists where it belongs, how long it takes, what you need, and the safety and nature rules that apply before you begin.

  • The Feywild Village Starter Set laid out on moss at the base of a tree: a small tower, cottages, a stone bridge, a well and market stalls
    StarterPrivate backyard

    The backyard corner village

    A first village for a shaded corner of your own garden: one dwelling, a short path and a small gathering place, all removable.

    Size:
    Small — about 60 x 60 cm
    Time:
    1 to 2 hours

    Open the guide

  • A medium Feywild village at golden hour with lantern-lit towers, a rope bridge and a stone bridge over a small waterfall
    IntermediatePrivate garden — permanent

    The illuminated garden village

    A medium village that stays put: lantern-lit dwellings and a recirculating waterfall seated into a prepared bed in your own garden.

    Size:
    Medium — about 120 x 90 cm
    Time:
    A half-day install, then seasonal care

    Open the guide

  • A large woodland village of moss-covered miniature cottages, lantern-lit tree houses, rope bridges and a cobbled path winding past a tiny well
    AmbitiousApproved community woodland

    The community woodland project

    A seasonal village built with a school, camp, park or community group under a written agreement with the land manager.

    Size:
    Large — a shared seasonal build
    Time:
    A planned session with a group

    Open the guide

Things to do

Six activities you can do today

No purchase needed. Each activity says who it suits and roughly how long it takes, so a grown-up can pick one that fits the afternoon.

Showing 6 of 6 activities.

  1. Name your village

    Every village needs a name and a reason. Was it built by wanderers from the Air, or crafters from the Earth? Say the name out loud, then write it on a card and keep the card indoors.

    Ages:
    Ages 4+ with a grown-up
    Time:
    10 minutes
    Where:
    Indoors or at the table
  2. Make a pebble path

    Collect loose pebbles or bark that are already lying on the ground and lay a winding path. Curves feel further to travel than straight lines do.

    Ages:
    Ages 5+
    Time:
    20 minutes
    Where:
    Outdoors
  3. Count what already lives here

    Before you build, look. Count the beetles, birds, worms and plants you can see. Choose a spot that does not sit on top of any of them.

    Ages:
    Ages 6+
    Time:
    15 minutes
    Where:
    Outdoors
  4. Write one line of the story

    Each time you visit, add one sentence about what happened in the village since you left. By the end of a season you will have a chapter.

    Ages:
    Ages 7+
    Time:
    10 minutes a visit
    Where:
    Indoors or at the table
  5. Draw your village map

    Map the dwellings, the path, the gathering place and the portal. Mark north, and mark where the trace of Gemnix came through.

    Ages:
    Ages 5+
    Time:
    30 minutes
    Where:
    Indoors or at the table
  6. Take a season photograph

    Photograph the village from the same spot each season. Nothing shows the passing of a year better than the same corner in four kinds of light.

    Ages:
    All ages, grown-up holds the camera
    Time:
    5 minutes
    Where:
    Outdoors

Grown-ups: please read the care, safety and nature rules before an outdoor activity, and see information for parents.

Village pieces and props

What a village can be made of

Kits, sets and single pieces designed to be placed rather than fixed, and to be lifted out again without a trace.

  • Coming soonFeywild villages

    Feywild Village Starter Set (working title)

    A small removable village kit for a backyard corner: two dwellings, a bridge, a sign and a lantern.

    Ages:
    Ages 5 and up with adult set-up. Contains small parts — not for children under 3.
  • Coming soonFeywild villages

    Feywild Tree Doors (working title)

    Six hand-finished doors that rest against a trunk or wall to mark where a trace of Gemnix crossed over.

    Ages:
    Ages 5 and up with adult set-up. Contains small parts — not for children under 3.
  • Coming soonFeywild villages

    Feywild Illuminated Village Set (working title)

    A medium permanent village installation with lantern lighting and a running waterfall stream, built to stay in place season after season.

    Ages:
    Ages 6 and up. Adult installation required — contains small parts, low-voltage lighting and a water feature.

Print and plan

The village planner sheet

Fill this in together before anything is carried outdoors. It keeps the story, the permission and the removal date in one place.

Care, safety and nature

Rules we ask every builder to follow

A Feywild Village should leave a place exactly as it was found. These rules come first — before any build, in any space.

  1. Never place items on public, protected or privately owned land without permission.

  2. Installations must not damage trees, roots, plants, habitats, waterways or trails.

  3. No nails, screws, wire, glue, paint, glitter or loose plastics — nothing that can harm wildlife or become litter.

  4. Do not block paths, create trip hazards, or introduce food of any kind.

  5. Keep lighting low, warm and occasional; never light in a way that disturbs nocturnal wildlife.

  6. Follow the age guidance, small-parts warnings and material information supplied with every product.

  7. Keep installations removable and recoverable, and inspect them routinely.

  8. Follow leave-no-trace principles and all local rules.

Village pilot

Register interest in a village pilot

We are working with schools, libraries, community groups and families to place the first Feywild villages. Tell us where you are and we will be in touch as places open. Adults only, and please never send details about individual children.

Village ideas each season

Faction lore, new products, story updates and Feywild village ideas — a few times a season, never more.