The story
Four honest answers to the same question
The central tension of Gemnix Terra is not good against evil. It is four honest answers to the same question: what should be done with power that belongs to no one? Players arrive in the middle of that question, choose a destiny, and shape the fate of the realm through what they craft, keep and give away.
The long balance
Four factions settle into four territories and keep the elemental balance between them.
The waking
Gems begin to wake more often, and in places nobody expected.
The contest
Each faction acts on its own reading of what the gems are for. The realm tilts.
Your arrival
A new traveller chooses a destiny. The story from here is written in play at Gemnix.world.
Traces in our world
Small traces of Gemnix cross over, and families begin to build Feywild villages where they land.

