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Illustrated parchment map of Gemnix Terra with four elemental territories.

The world

Welcome to Gemnix Terra

Gemnix Terra is a realm held in balance by elemental power. That power gathers in mystical gems, and the gems do not stay quiet. When one wakes beneath a forest ridge, in a tidal cavern, along a forge terrace or high on a cloud path, the four factions each answer in their own way — and the balance of the realm shifts with whoever reaches it first.

The story

Four honest answers to the same question

The central tension of Gemnix Terra is not good against evil. It is four honest answers to the same question: what should be done with power that belongs to no one? Players arrive in the middle of that question, choose a destiny, and shape the fate of the realm through what they craft, keep and give away.

  1. The long balance

    Four factions settle into four territories and keep the elemental balance between them.

  2. The waking

    Gems begin to wake more often, and in places nobody expected.

  3. The contest

    Each faction acts on its own reading of what the gems are for. The realm tilts.

  4. Your arrival

    A new traveller chooses a destiny. The story from here is written in play at Gemnix.world.

  5. Traces in our world

    Small traces of Gemnix cross over, and families begin to build Feywild villages where they land.

Gems and lore

What the gems are, and why everyone wants them

  • Gems

    Mystical gems concentrate elemental power. They wake, they draw attention, and they change the ground, water, heat or air around them.

  • Elemental balance

    Earth, water, fire and air hold each other steady. Drawing heavily on one element is felt by the other three.

  • Crafting

    Legendary items are made with gem power. The craft outlasts the maker, which is why every faction cares who does the making.

  • Discovery

    Much of the realm is unmapped. Exploration is how the story advances, in the game and in the books alike.

Who lives here

The four factions of Gemnix Terra

Each faction holds one element, one territory and one firm opinion about the gems.