Skip to main content
Skip to main content
Two winged Feywild champions in a flowering forest glade, one with a crystal staff and the other drawing a crystal bow, before a waterfall and spired castle

Element: Air

Feywilds

The Feywilds are the realm's explorers. Winged and endlessly curious, they follow cloud paths between highland towers and bring back things the other factions did not know were missing: a route, a rumour, a seed, a question. They keep few possessions and many maps. Their insight comes from height — they see how the four territories fit together, and they are usually first to notice when the balance tips. To join them is to be comfortable leaving, and to accept that discovery carries an obligation to tell someone.

Identity

Feywilds of the Air

Winged explorers who chart cloud paths, open skies and everything nobody has looked at yet.

Go higher, then bring word back.

Faction motto — Feywilds

Gems and this faction

Feywilds find gems before anyone else. They rarely keep them; they record where power is rising and who should know.

Territory

Highlands, cloud paths, wind towers and open skies

  • The High Span (working name)

    A bridge network linking highland towers above the cloud line.

  • Windward Roost (working name)

    A waystation where scouts trade maps and news.

Who you will meet

Leadership and notable figures

Awaiting canonical name and biography from the Gemnix team

Faction leader to be confirmed

Skyward scout

Character 1 — to be confirmed

Map-keeper

Character 2 — to be confirmed

Storm-reader

Character 3 — to be confirmed

Diplomacy

How they stand with the others

No faction in Gemnix Terra is the villain. They simply want different things badly enough to argue.

  • Gargoyles

    Ground truth and high vantage, traded honestly.

  • Tritons

    Discovery and cartography, closely shared.

  • Flamekins

    Ideas delivered fast, built faster.

Bring it home

Products featuring the Feywilds

  • Coming soonToys and collectibles

    Feywild Figure Set (working title)

    Two hand-painted Feywild scouts with iridescent wings, crystal-tipped bows and planted display bases.

    Ages:
    Ages 4 and up. Contains small parts — not for children under 3.
  • Coming soonFeywild villages

    Feywild Village Starter Set (working title)

    A small removable village kit for a backyard corner: two dwellings, a bridge, a sign and a lantern.

    Ages:
    Ages 5 and up with adult set-up. Contains small parts — not for children under 3.

Stories

More on the Feywilds