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World and lore

Reading the four elements

Earth, water, fire and air are not simply colours on a card. Here is how each faction understands elemental power — and why they disagree.

· 4 min read · The Gemnix team

Luminous valley of floating gems above forest, river and volcanic regions

Every faction in Gemnix Terra agrees that the gems hold elemental power. What they disagree about is what the power is for.

Gargoyles read a waking gem as pressure in the ground, and their first instinct is to steady the land around it. Tritons trace where the power flows and close what has been opened too far. Flamekins see fuel for craft, and make the most beautiful things in the realm with it. Feywilds find the gem first, record it, and tell someone.

None of these readings is wrong, which is exactly why the balance is difficult to keep. When you choose a faction in Gemnix Terra, you are choosing which of those instincts you trust.

  • factions
  • gems
  • lore

Awaiting canon review. This story combines established Gemnix Terra canon with website content direction and requires Gemnix approval.

In this story

Factions mentioned

Ancient forest of mossy stone monoliths with a glowing green gem set in a carved archway

Element: Earth

Gargoyles

Gargoyles of the Earth

Resilient stone beings who keep the roots, ridges and old forests of Gemnix Terra.

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Turquoise tidal pools and mist below pale stone arches, with light glowing beneath the water

Element: Water

Tritons

Tritons of the Water

Aquatic guides and healers who follow the rivers, tides and mists of the realm.

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Volcanic ridges with glowing channels of light and small forge settlements on terraces

Element: Fire

Flamekins

Flamekins of the Fire

Courageous makers shaped by heat, forging new things from what the realm gives them.

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Highland cliffs and rope bridges above a bright sea of clouds

Element: Air

Feywilds

Feywilds of the Air

Winged explorers who chart cloud paths, open skies and everything nobody has looked at yet.

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Related

Bring it into your world

Illustrated valley with a giant floating gem above forest, river, volcanic and highland regions
Available nowOnline games

Gemnix Terra

The flagship story-driven fantasy RPG where four elemental factions contest the mystical gems of the realm.

Ages:
Suitable for ages 9 and up; younger players with an adult.

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Keep reading

More from the realm

  • Feywild inspiration

    Building your first Feywild village

    One corner of a garden, one afternoon, and a village that can be lifted away without leaving a trace.

  • Behind the scenes

    The road to the table

    Notes from early playtesting as the contest for the gems moves from screen to board.

  • Game updates

    What shapes the realm

    A short introduction to Gemnix Terra for players arriving from books, toys or the table.